A workbench for the card game in your head.
Playproof keeps the numbers and the looks in separate drawers. Rebalance the whole game without nudging a pixel — restyle every card without retyping a word. Paste 120 rows, get 120 cards.
First cut-and-sleeve prototype in an afternoon. No account. Nothing leaves your Mac.
Two drawers. One truth.
Card data and card design never touch — so one dataset drives every layout. Rebalance the numbers without nudging a pixel; restyle every card without retyping a word.
What a card is
Name, cost, rules, faction, art — each field with a real type. Define it once; reuse the template across every game.
What a card looks like
A drag-and-drop canvas. Place a title, an art frame, a cost badge — then point each at a field. This is X-Ray mode: every slot shows the field it's bound to. Drag to watch it become the finished card — then reroll the style.
Design it once. Then go break things.
Rebalance at midnight. Reprint by 12:05.
Nerf a card, shift the whole cost curve, retune a keyword — the deck redraws as you type. Export a fresh print sheet and you're testing the fix tonight, not next month.
120 cards from one row of work.
You lay out a single card. Your spreadsheet becomes the deck — paste the rows and every card already knows its shape. Adding a card is adding a row, not a chore.
The build that worked is one click back.
Snapshot before a playtest, then wreck the balance on purpose. If the new idea face-plants, roll back. You never lose the version your group actually liked.
The native app is almost here.
Rebuilt for Mac and iPad, with the same design-once, playtest-forever workflow. Here's where Playproof is going next.