Get Started | Playproof
getting started

Find your aha.

There's no single right way in. Pick the door that matches how the game already lives in your head — each one ends at the exact moment Playproof clicks.

Layout Designer · for "Look first"

Place it once. The data fills the rest.

1

Open the Layout Designer on a blank canvas.

2

Add elements — a title, an art frame, a cost badge, a rules box. Stack and tidy them in the Layers panel.

3

In X-Ray, point each element at a field — this text shows {name}, this slot shows {art}.

4

Flip to Style for real fonts and colors, then Preview for the clean, print-ready card.

the aha

Bind one text box to the Name field — and every card in the deck has its own name. You didn't place 120 text boxes. You placed one, and the data did the rest.

Card Data Library · for "Mechanics first"

Define a card once. Get a whole deck.

1

Open Card Data and start a template — say, Creature.

2

Add fields, each with a type: name (text), cost (number), rules (area text), faction (category), art (image), icon.

3

Switch to the cards table and add a few rows — or paste a CSV you've been balancing in a spreadsheet.

4

Hit ⌘S. The template's shared, so any game can reuse it.

the aha

Paste 120 rows and you've got 120 cards — each already knowing its shape. Tweak the template later and every card updates with it.

Games · for "Concept first"

One project. Always a version that worked.

1

Create a game and write the overview and rules while they're fresh.

2

Give it a Card Data Template (its fields) and a layout (its look).

3

List components, build the deck, and log what happens in Playtests.

4

Snapshot the game before a session.

the aha

Snapshot, then wreck the balance on purpose. If the new idea flops, roll back to the version that worked — your good build is never more than a click away.

what's coming

A native app is on the way.

A native Mac & iPad version of Playproof is coming — same three doors in, same aha. Here's the story behind it.